Labyrinths and mazes
Games
use mazes and are used in games all the time. They are sometimes used as filler
to make the game artificially longer, or used as a gameplay mechanic. Games are
not usually set in a maze of a labyrinth, but are laid out like one. Games like
LoZ and Dark Souls have a labyrinth layout and are designed to encourage exploration.
In Dark Souls you are not given a map, so it adds to the sense of being lost
and the feeling of hopelessness. Because
there is no map, the game feels more like a maze. This design choice also makes
the player more attached to the visuals and environment because the player
needs to learn the game world in order to remember where to go.
![]() |
|
|
Above are
maps from Dark Souls and LoZ. As you can see, they are both very complex, and
are designed to send the player in lots of different directions.
Skyrim is a game
that uses maps, labyrinths and mazes very well. You can tell that cartography
and map exploration will play a huge part of the game when a map of the world
comes inside the games box. Skyrim uses a large open world with a highly explorable
map, alongside many caverns with maze/labyrinth layouts in the hope to get
players lost.




No comments:
Post a Comment